Since Phillips Davison’s propositions (1983) and almost three decades of Third-Person Effect studies, attention is given to the difference in perceptions of media effects on individuals. This model is taken to analyse Japanese comics and animations consumption and perceptions of influence on social interaction ability. From a non-directional perspective with the contrast between the strong appeal of productions and their cristicisms, this study articulates young peoples’ perceived influences on themselves, on friends, and on others.
Japanese pop culture, Socialization, Third-Person Effect, Media Effects, Youth
Platform and workflow by OJS/PKP
Desenvolvido por Commscientia