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Mangas, animes, youth and socializationon effect study

a third-person effect study

  • Since Phillips Davison’s propositions (1983) and almost three decades of Third-Person Effect studies, attention is given to the difference in perceptions of media effects on individuals. This model is taken to analyse Japanese comics and animations consumption and perceptions of influence on social interaction ability. From a non-directional perspective with the contrast between the strong appeal of productions and their cristicisms, this study articulates young peoples’  perceived influences on themselves, on friends, and on others.

     

    Instituto Brasileiro de Informação em Ciência e Tecnologia (Ibict)

    Brasília, DF, Brasil
    Setor de Autarquias Sul (SAUS), Quadra 5, Lote 6, Bloco H
    70070-912
    www.ibict.br
    Rio de Janeiro, RJ, Brasil
    Programa de Pós-graduação em Ciência da Informação
    Rua Lauro Muller, 455 - 4º Andar - Botafogo
    22290-160
    www.ppgci.ufrj.br

    Contato

    Christine Alvarez

    • +55-21-3873-9454
    • liinc@ibict.br

    Liinc em Revista ISSN 1808-3536

    Liinc em Revista é licenciada sob CC BY 4.0

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    Desenvolvido por Commscientia