Mangas, animes, youth and socializationon effect study
a third-person effect study
DOI:
https://doi.org/10.18617/liinc.v8i2.481Keywords:
Japanese pop culture, Socialization, Third-Person Effect, Media Effects, YouthAbstract
Since Phillips Davison’s propositions (1983) and almost three decades of Third-Person Effect studies, attention is given to the difference in perceptions of media effects on individuals. This model is taken to analyse Japanese comics and animations consumption and perceptions of influence on social interaction ability. From a non-directional perspective with the contrast between the strong appeal of productions and their cristicisms, this study articulates young peoples’ perceived influences on themselves, on friends, and on others.
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