Locative games, informational territories and the city as interface: connectivity and surveillance in the Pokémon GO experience

Authors

  • Clayton Policarpo Pontifícia Universidade Católica de São Paulo. Departamento de Artes Plásticas da Escola de Comunicações e Artes da Universidade de São Paulo.
  • Ronaldo Ferreira de Araujo Universidade Federal de Alagoas http://orcid.org/0000-0003-0095-4608

DOI:

https://doi.org/10.18617/liinc.v15i1.4612

Abstract

ABSTRACT The present paper proposes to discuss questions about connectivity and surveillance aspects arising from the popularization of digital games developed from GPS technologies and mobile devices, so called locative games. We proposed parallels between the evolution of communication technologies and the environment, culminating in ubiquitous and interstitial models of knowledge. Since the game Pokémon GO, 2016, the most successful experiences in the area, given the wide acceptance by users around the world, we used the game information base, as well as updates implemented since the release of the game to the most recent revisions that promote the creation of an Augmented Reality map, made by the players themselves. In this way, investigations are carried out about the hybridization between physical and digital spaces, which is configured in new ways experiencing of the cities space, and the possible implications caused by the new dynamics that are suggested.

Keywords: Locative Games; Connectivity; Surveillance; Pokémon Go; Digital Humanities.

Author Biographies

  • Clayton Policarpo, Pontifícia Universidade Católica de São Paulo. Departamento de Artes Plásticas da Escola de Comunicações e Artes da Universidade de São Paulo.

    Doutorando em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo.
    Professor temporário no Departamento de Artes Plásticas da Escola de Comunicações e Artes da Universidade de São Paulo.

  • Ronaldo Ferreira de Araujo, Universidade Federal de Alagoas
    Doutor em Ciência da Informação (UFMG). Professor do Programa de Pós-Graduação em Ciência da Informação (PPGCI/UFAL).

Published

28/06/2019

Issue

Section

Digital Humanities: Views from the South

How to Cite

Locative games, informational territories and the city as interface: connectivity and surveillance in the Pokémon GO experience. Liinc em Revista, [S. l.], v. 15, n. 1, 2019. DOI: 10.18617/liinc.v15i1.4612. Disponível em: https://revista.ibict.br/liinc/article/view/4612.. Acesso em: 22 jul. 2024.