Locative games, informational territories and the city as interface: connectivity and surveillance in the Pokémon GO experience
DOI:
https://doi.org/10.18617/liinc.v15i1.4612Abstract
ABSTRACT The present paper proposes to discuss questions about connectivity and surveillance aspects arising from the popularization of digital games developed from GPS technologies and mobile devices, so called locative games. We proposed parallels between the evolution of communication technologies and the environment, culminating in ubiquitous and interstitial models of knowledge. Since the game Pokémon GO, 2016, the most successful experiences in the area, given the wide acceptance by users around the world, we used the game information base, as well as updates implemented since the release of the game to the most recent revisions that promote the creation of an Augmented Reality map, made by the players themselves. In this way, investigations are carried out about the hybridization between physical and digital spaces, which is configured in new ways experiencing of the cities space, and the possible implications caused by the new dynamics that are suggested.
Keywords: Locative Games; Connectivity; Surveillance; Pokémon Go; Digital Humanities.
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