Knowledge Organization in role-playing video games through ontologies
DOI:
https://doi.org/10.21721/p2p.2020v7n1.p107-131Keywords:
Knowledge Organization, Ontology, RPG, Role-Playing Game, Video Game, Facet Analysis, Knowledge Organization SystemsAbstract
This work investigates the Knowledge Organization and its application to video games, exposing the challenges and issues in this activity. It proposes the ontology as an adequate Knowledge Organization resource to represent born- digital materials, according to the Syntactic Web paradigm. The work uses as a thematic approach the practical study of the video game genre known as RPG (Role-Playing Game), exposing its characteristics, elements and hierarchies. As a methodology, it employs exploratory research, where the Knowlegde Organization content is approached, from the definition of what is Knowledge Organization, what is a concept, what is a Knowledge Organization System and what is an ontology, until the specific part about video games and its specifics in representation. The study also offers an application of the researched content, through a facet analysis of video games applied to the creation of an ontology, while it’s done experimentally step-by-step. It approaches the potential of the ontologies showing the example of the application of ontologies to the video game knowlegde organization.
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